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Zechs Renaurd's abilities

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Zechs Renaurd's abilities Empty Zechs Renaurd's abilities

Post by Zechs Wed Apr 22, 2015 2:46 am

Ability Name: Ice Manipulation


Ability Effect: Zechs' manipulation over ice allows him to create things from wings, to concealed daggers. His range of use is from puddles of water, or moisture in the air. This also grants him the action of creating ice shields on his arm to protect against physical attacks.


Ability Limit: Once per post to manipulate water. Shields are continuous until damage is taken. Up to two shields, only one hit per shield before breaking.




Ability Name: Solidus Fulgor


Ability Effect: Zechs can create on his arms energy shields that are only protective against magic attacks. However, if needed, the shields can detach and rotate around him within 10ft.


Ability Limit: Shields are continuous until maximum damage absorbed. Only up to two shields, only 3 hits can be taken before dispersing. 2 post cooldown.




Ability Name: Palma Fiocina


Ability Effect: An offensive energy-based attack that manifests energy into the palm of Zechs' hand to hurt opponents by grabbing, or even touching the opponent.

The energy can be shot out a fair distance away from his hand, acting as a projectile, but going no further than 10ft.


Ability Limit: Lasts 2 posts total. Energy disperses completely when fired. 2 post cool-down for either method.




Ability Name: Voiture Lumiere


Ability Effect: Wings formed from energy that grant flight when created, spanning 20ft when fully expanded. Being energy, the wings do inflict damage if touched.


Ability Limit: Wings last 4 posts total. 2 post cooldown.




Ability Name: Mirage Colloid


Ability Effect: When Voiture Lumiere is created and Zechs takes flight, the energy creates heated after-images that trail behind him, throwing the opponent's perception off.


Ability Limit: Only in use when wings are active.




Ability Name: Time Alter


Ability Effect:  A Time ability that coats the user's body with time changing magic that manipulated the flow. This form has three levels.

Double Accel - The time flow around the user is doubled, allowing the user to increase their speed to exponential levels. Also, the user can use up the time magic in a single burst of blinding speed.

The second level is Triple Accel, an enhanced version where the user's speed, movement, and magic are increased to double what the previous level allows, blistering speed. Also, the user can twice use up the coat for a single incredible burst of speed in one direction.

Lastly, Square Accel. This level increases the user's speed to a level they are virtually invisible, allowing a single burst of speed so fast, it outspeeds teleportation.



Ability Limit:  Double Accel lasts for five posts, takes two to cool down. Triple Accel lasts for five posts, takes four to cool down. Square Accel lasts for five posts and takes five to cool down. In any accel phase, the user's body is under constant strain and begins to rip apart the user's muscle and bones, the strain worsens through each phase. Getting hit while moving could very well shatter bone like glass. When active, must wait at least four posts until being able to access the next level of Time Alter.




Ability Name: Eiyuu Ou


Ability Effect: This ability allows Zechs to summon any deceased hero from the past, and bring them fourth to the battlefield, and they only carry two abilities, one attack and one passive. The following heroes Zechs can summon:

Saber:
(Active) Sword of Promised Victory: Excalibur gathers overwhelming power in the blade, glowing a bright, magnificent yellow color, and releases its power in the form of a 45 foot yellow beam of light. While the attack appears to be a yellow beam, it is only the tip of the wave that attacks, as the beam is the result of the "dislocation" of everything the attack destroys in its path. 4 post cooldown.

(Passive) Magic Resistance: The immense magical power from Saber's dragon blood grants her a very strong Magic Resistance, and is capable of completely neutralizing any magic attack or projectile. Lasts five posts. 2 post cooldown.

Gilgamesh:
(Active) Gate of Babylon: The treasury of Gilgamesh holds all of the weapons he has claimed. With the snap of his fingers, he is able to summon the weapons from golden ripples in thin air, and fire them all at his opponent at bullet-like speeds. The weapon count ranges from 10-25 at a time. 2 post cooldown.

(Passive) Throne of Heaven-soaring King: Is an airborne vessel that grants Gilgamesh the ability of flight. He can also freely use Gate of Babylon to launch projectiles while piloting the vessel, and summon shields to block midair projectiles. Lasts five posts. Takes three to recharge.

Berserker:
(Active) Knight of Honor: A Knight Does Not Die with Empty Hands: Once Berserker grabs hold of anything that can be even remotely conceptualized as a weapon by his own recognition with his gauntlets and he recognizes that he wishes to wield it, it instantly gains the property of "becoming his Noble Phantasm." It allows for something as worthless as a piece of scrap iron to be turned into a demonic spear or sword capable of striking legendary weapons. Can only wield one changed item at a time.

(Passive) For someone's Glory: His body is enveloped in a black fog which constantly shifts his outline like an off-focus photograph that obscures the discerning features of the armor. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination, and prevents people to read the status of Berserker. This also allows Berserker to gain speed and strength for every attack that damages him.

Lancer:
(Active) The Golden Rose of Mortality: When an injury caused by Gae Buidhe hits, the curse of mortality makes it so the wound itself cannot be healed naturally or by magic and hinders the limb the spear hits. 5 post cooldown.

(Passive) Eye of the Mind: Lancer is able to look into the soul of his opponent, and have it reveal to him the abilities of his opponent, and allow him the chance to find counters around it or tell his team mates. Once per summon. Can only reveal one ability.

Rider:
(Active) Army of the King: Rider is able to summon 15-20 heavily armed cavalry soldiers appearing as mirage-like images and completely manifest as a diverse fighting force with the fierceness of a true army. Lasts five posts. Takes three to recharge.

(Passive) Gordius Wheel: Wheel of Heaven's Authority is a large antique war chariot with two prows that is led by two Divine Bulls. Rather than touching the ground, the bulls and the chariot travel atop lightning strikes, manifestations of Zeus, allowing it to also move through the air by traveling on the lightning. Lasts five posts. Takes three to recharge.


Ability Limit: Servant lasts 5 posts. 4 to recharge. Can only bring 3 Servants into a topic. Only one Servant at a time.




Ability Name: Frozen Heaven Hundred Flower Funeral


Ability Effect: This ability darkens the skies with an endless sea of clouds, and in those clouds a huge hole appears around the general area (50 feet), through which a large amount of snow floats down onto his opponent. As the snow comes into contact with the opponent, ice flowers sprout all over their body, slowly trapping them in a pillar of ice.


Ability Limit: Lasts five posts. Five to recharge.



Ability Name: Time Alter - Revised

Ability Effect: The user is surrounded by an ethereal barrier than stretches five feet out in full circumference in a spherical manner. Anything that enters this barrier is shown to de-accelerate to the user's eye, allowing more precise mental thought and action. A much higher aptitude in dodging projectiles and offering an edge in close quarters combat.

Ability Limit: Passive




Ability Name: Piece of Avalon

Ability Effect: The user may place, throw, launch, etc a marker the size of a quarter that will connect to a surface and hold. At any time, the user may warp to this marker instantly.

Ability Limit: Warp once every six posts. Marker can be removed with difficulty. Four post cooldown until another marker can be used, cannot be used until the first is destroyed. Marker placed cannot be replaced, only destroyed.
Zechs
Zechs

Posts : 6
Join date : 2015-04-20
Age : 26

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